Showing posts with label table. Show all posts
Showing posts with label table. Show all posts

Monday, August 2, 2021

d6x6 Elemental Powers: Wood

 Inspired by this post by Red_Kangaroo.

All xylomancers are resistant to poison and illness.

1. Wood magic is about strength.

  1. Wood in your sight can't be bent or broken.
  2. Augment your strength with vines coiled around your limbs.
  3. Form self-repairing wooden plate armour around your body.
  4. Reactively form a protective wooden dome around yourself when attacked.
  5. Lift and swing massive logs and poles as if they weighed no more than a twig.
  6. Bring to life mannequins and totems which you carve from wood. They'll follow your commands, but are only capable of brute force, and not fine manipulation.

2. Wood magic is about endurance.

  1. Your skin is faintly green. Time spent in the sun makes you rapidly heal.
  2. Become tougher and more immovable the longer your feet are firmly planted on the same piece of ground.
  3. Tap a contiguous piece of wood to render it immovable and inviolable. The effect lasts until you apply it to a different piece of wood.
  4. Repair wounds - yours or another's - with wooden prostheses that work as well as flesh.
  5. Go without food or water or rest, and ignore severe injuries, as long as you remain in contact with living plant matter
  6. Care for a specific plant. If that plant grows ill, so will you. But as long as that plant flourishes, you cannot be killed.

3. Wood magic is about growth.

  1. Sing to plants to make them grow at visible speed.
  2. Snap your fingers to make a sapling instantly, explosively, destructively grow into a full-size tree.
  3. Dense and diverse vegetation sprouts in your footsteps. You have limited control over the kind of plants that grow.
  4. Grow to many times your normal height, with strength scaling more than proportionately. The extra mass sloughs of as leaf litter when you sleep.
  5. Cause dense roots to burst from the ground and ensnare a target, growing around them. Needs existing roots as a starting point.
  6. Extend and retract your limbs like Inspector Gadget. The extra length can take the form of either vines or hardwood.

4. Wood magic is about weird plant-themed whatsits.

  1. Emit soporific spores from flowers blooming from your skin.
  2. Organic material rapids decays under your touch.
  3. Implant a parasitic sprout into someone's body to parasitically siphon away their lifeforce.
  4. Absorb light energy into your skin and concentrate it without bound. Re-release all the light at once.
  5. Rapidly grow parachutes of cottony fibers.
  6. Exude sticky sap in place of sweat.

5. Wood Magic is about being in tune with nature.

  1. Step into a tree-trunk, and step out from any trunk connected to the same wood web.
  2. Meditate in a grove to gain tactile awareness of all the creatures therein.
  3. Speak to trees. Learn the strange things they've seen and heard.
  4. Plants and undergrowth don't hinder your passage. They bend out of your way while reaching to trip those who pursue you.
  5. Trees grow and slowly twist into shapes convenient for you. Chairs, spears, houses, etc.
  6. In exchange for tender care, Trees will relocate at your command. You need to shout; they're hard of hearing.

6. Wood Magic is about hurting people... with wood.

  1. Shoot seeds as projectiles from out of your palms.
  2. Cause impaling thorns to burst from nearby wood.
  3. Summon and swing whip-like vines.
  4. Staffs and polearms can grow and shrink in your hands.
  5. Summon razor-sharp and impossibly rigid leaf blades. 
  6. Stab a stake into something to destroy it utterly. 


Here is some visual inspiration: 1, 2.



Bonus: 6 more elemental powers to combine with Kangaroo's lists to make a nice round 200:

  1. The element of Storm: Call down a lightning bolt directly on your location.
  2. The element of Glass: Glass shards cannot cut you, and in your hands they can cut through anything.
  3. The element of Osmium: You can telekinetically move osmium with your mind. It's quite strong, and has impressive range, but only works on highly purified osmium (which happens to be the rarest of the precious metals).
  4. The element of Friendship: You can fire concussive beams of force from your palms that, in addition to knocking people off their feet and breaking their bones, also overwhelms them with an intense longing for companionship.
  5. The element of Flesh: Sprout nasty flailing tentacles.
  6. The element of Surprise: It's a gun. The surprise is that you can somehow own a working firearm in a magical psuedomedieval fantasy world.




Friday, July 23, 2021

Astropost: Astronomical Objects, Their Symbols, and Their Namesakes

I want to play a game set in a mythologized version of the Solar System. So I took some notes on the bits and bobs floating about.

Click to open in a new tab.

 The following is an incomplete list of objects in the Solar System, along with their namesakes and symbols.

Thursday, June 17, 2021

Fragmentary Powers v2.0 - A Tarot Deck Generator for Janky Superpowers

Use this to generate confusing and bizarrely conditional supernatural powers.

This is an expanded version of the previous post, tweaked to be used with a deck of cards.

Potential use cases:
  • Janky superhero one shots.
  • Store brand JoJo stands.
  • Clearance-sale magic items.
  • Use these powers in place of GLOG templates? Bad idea? Best idea?

To manually generate powers, draw three cards from a tarot deck, and consult the tables below. The first card determines the Triggering condition, the second determines how the power manifests, and the third determines what element the power applies to. If you're using a poker deck, then simply ignore the trump suit and Cavalier cards, and map the red and black jokers to the Fool and the Magician.

Here's a pdf version of the tables below.

Sunday, June 13, 2021

Fragmentary Superpowers - Two experiments with randomly generating jank.

I need some janky superpowers. Here are a couple of little experiments to randomly generate such things.

The first combines an activation condition with a power and an element:


The second just picks a few options from a list of 'partial' superpowers. Fire summoners are immune to fire. Super strongos have the unbreakable bones needed to support their strength. What if those required secondary powers were just doled out at random instead of being properly matched?


Here are a few doodles of janky superheroes for inspiration. The tables used in the above generators are down below.

Original Premium - While chanting, saltine crackers randomly appear nearby




Thick Liz - Immune to disease, doesn't need to breathe, can talk to fish (they don't listen)

Capn' Flappy - Changes direction of local gravity, redundant wings

Saturday, May 22, 2021

10 bandit gangs which ambush you along the road.

1. Avery's Autarkic Army

 As you walk through down the road, dozens of identically clad bandits step out of the shrubbery. They're all brandishing similar swords in similar poses. One of these is Avery, the lone bandit. The rest are magical puppets mirroring Avery's moves.


2. Brutus and Billy, the Brute Brothers

A couple of beefy blokes relax out in the open next to the road, big cudgels in their hands. If your group looks weak, they'll step into the middle of your path, and demand that you hand over your valuables. If you look tough, they'll smile and wave as you go past.

 

3. A Cloudy Encounter

There are rumors of strange thefts on the road between Castletown and Cabletopia. Some evenings, a strange thick fog rolls in, acompanied by the clanking of bells. Then three silhouettes and 6 glowing eyes are seen charging forth from the darkness. The burly silhouettes shoulder past travelers, knocking them aside. After the fog clears, these unlucky travelers  find that they're missing their satchel or waterskin or somehow their shoes.

 

4. Denny (and his devilishly deceptive traps)

The cobbled road in front of you suddenly gives way to a short section made of regular red bricks. A crude amateurishly-carved statue has been recently installed along the road-side, with a wooden chest at its feet. From here, you can just barely see a set of cables running out of the back of the chest and into a hole in the statue.

 Ah, the local shire-reeve warned you about this. And sure enough, when you look around, you see a man in wizard's robes off in the distance, poorly concealed behind a small boulder and accompanied by several bored-looking mercenaries.

The man in the robes is Denny, a former wizard's apprentice with a concerningly pulsating growth on the side of his head. The growth whispers to him in dreams, gifting him grand visions of elaborate traps. Even when his devices manage to catch a traveler unaware, he rarely walks away with a haul worth more than the cost of their construction, so it's a bit of a mystery how he's managed to operate for so long.

 

Tuesday, May 11, 2021

d6x6 Sources of Magic.

What is magic anyways? Where does it come from? What is it all about?

 

1... Magic comes from nature.

  1. It just comes out of big holes in the ground.
  2. Dragons radiate it. Mana is dragon waste. Some creatures have evolved to collect this waste and reuse it to open doors or clean their clothes.
  3. Lightning supercharges matter with mana.
  4. People learned magic by studying the abilities of the ancient titans which roam the land. Pyromancy was learned from the father of dragons. Divination is a gift from the Moonwatcher. Necromancy comes from the Corpse Ball over in Glasmont.
  5. Only animals have access to magic powers. In order to cast a fireball, you need a pet fire toad.
  6. Gold. Gold is where magic comes from.

 2... Magic comes from the divine.

  1. There are multiple competing gods, who disagree about the laws of physics and try to change things when they think the other gods aren't looking.
  2. Gods are playing hyperchess with people as the pieces. Magic is given to the important players.
  3. God just really likes certain sounds and gestures. Spells are divine applause.
  4. Spells are what happens when spirits show up in the physical world. Ghosts, demons, spells--all the same.
  5. The universe is a dream, and if you think in ways similarly to the dreamer, you can exercise some control over the dream.
  6. Magic is the divine. Not a manifestation of the will of the gods, but the actual physical form of the gods.

 3... Magic is metaphysical in nature.

  1. Magic is what happens when parallel universes slam into each other. You get magic by stealing power from your alternate-universe selves.
  2. The universe is actively anti-inductive. A previous civilization figured out the laws of physics, which made the laws of physics change to become weirder.
  3. The cosmos used to be chaos, filled with the unlimited force of creation. From this chaos, many universes were born. Ones in which the force of creation was limited tended to be more stable. But entirely constrained universes can't use the force of creation to create new universes. So there is a selective advantage for worlds just unstable enough to support the creation of child demiplanes. The anthropic principle does the rest.
  4. Magic is just the leftover scraps of physics that haven't been banned. At the start of time, magic was limitless and birthed the universe. Any time magic becomes degenerate enough to cause an extinction event, it becomes more limited. Eventually, only the magic of magical exclusion itself will remain.
  5. Chunks of another reality fell through the holes in the sky (the stars) and warp the world around them. Mages carry around little slivers of these other worlds and throw them at people.
  6. The laws of physics are a government cover-up. Anyone can do magic if they stop eating the fluoridated ham.

4... Magic comes from the self.

  1. Magic comes from meditation and attunement with the universe.
  2. Magic comes from the power of emotion! Specifically, an emotion that most people can't feel anymore. Ancient sages trapped the emotion in a bottle and distilled it into a more concentrated form.
  3. Magic comes from Fighting Spirit! Scream loudly and passionately! Wizards train to scream in the most passionate manner.
  4. Blood is liquid magic. More blood = more wizard powers. The gods have severe hypertension.
  5. Magic occurs when your soul leaves your body to go do other stuff. Counterspells are dark magic that directly erases the soul.
  6. Mana is the byproduct of normal metabolic processes. Plants transform stale air, water, and light into fresh air, sugar, and magic. Wizards transform fresh air, sugar, and magic into stale air, water, and bad decisions.

5... Magic comes from technology.

  1. The universe is a simulation. Magic is just a hacked together solution to some universe-crashing bug, and will be removed in a future update.
  2. Spells are just technology from a long-dead civilization.
  3. The universe is a simulation. Due to a security flaw, you can send commands to some subroutines you weren't supposed to be able to access.
  4. Inter-dimensional aliens are doing science. Spells are experimental tech, and the aliens are having expendable lower-life forms run the safety tests.
  5. Listen. There was this talking bird who crashed into a psychic ocean monster, but he was so good at video games that he was able to take over the monsters brain and then used his new psychic powers to transform himself into a spaceship and fly around the stars but then he got into a fight with a big robot crab and the robot crab pushed him into a black hole but instead of getting squished he became omnipotent. So anyways when magic happens, it's the bird guy.
  6. Nanomachines, son!

6... You are mistaken about magic.

  1. Magic is a hoax. Doesn't actually exist. It's all just mirrors and bits of twine.
  2. That's not magic. It's just a very elaborate form of camouflage for insects.
  3. It's all a coincidence. Particles can, with very low probability, spontaneously rearrange due to quantum tomfoolery. You just happen to live in one of the vanishingly rare Everett branches where magic coincidentally seems to work. Chants and finger-wiggles correlate with the spontaneous appearance of fireballs. There's no reason for it to continue working tomorrow, though.
  4. That's not magic. It's a tumor.
  5. Magic is just an allergic reaction to certain foods.
  6. The real magic was the friends we made along the way.

 

Tuesday, April 27, 2021

10x10 Table of Monster Names, Presented Without Comment

Artificial Bestial Chimeric Dungeonesque Ethereal Fay Grubby Haunting Inflamed Moist
Artificial Robot Manbeast Owlbear Shoggoth Modron Candy Critter Fake Egg Zombie Tarbeast Submarine
Bestial Stichthing Bear Snallygaster Orcgre Eternal Bird Ball of Fur Big Rat Lycanthrope Rakshasha Shark
Chimeric Gargoyle Bigfoot Panther Cerberus Ziz Reptilian Basilisk Pumpkinking Firefox Kraken
Dungeonesque Ooze Dino Gorgon Eyebeast Throne Gnome Spider Shadow Cherufe Urchin
Ethereal Meme Bird of Prey Pegacorn Starspawn Wingaling Fairy Bat Ghost Djinn Flying Fish
Fay Clone Turtle Queen Dryad Mimic Sylph Li'l Elf Ball of Teeth Vampire Will o Wisp Jelly
Grubby Golem Beastman Cyclops Sewercrawler Locus Goblin Wormlord Mummy Firebug Eel
Haunting Frankenstoid Wolfpack Mothman False Hydra Guardian Angel Bogeyman Lemur Skeleton Hellhound Angler
Inflamed Steam Punk Rampager Drake Plaguehurler Phoenix Imp Compostling Devil Flamespren Fishstick
Moist Snowman Leviathan Merfolk Deep One Nimbus Lake Lady Serpent Swampheap Salamander Trout

Thursday, March 25, 2021

A handful of random tables about magical whatzits

d6x6 Random Mundane Materials

1 2 3 4 5 6
1 Dirt Tin Stone Ethanol Chitin Hair
2 Silk Copper Sand Soap Rope Skin
3 Water Silver Diamond Nacre Pykrete Bone
4 Grass Gold Glass Grease Graphite Giblets
5 Shellac Iron Rust Treacle Cement Blood
6 Mold Lead Mud Honey Rubber Meat



d20 Random Magical Materials with Impossible Properties

  1. Dirt
  2. Skywood: Dense, hard wood which resists the pull of gravity. Grows as trees which float through the air, carrying along clumps of earth tangled in their roots. Wicker panels of the stuff are used to craft flying ships.
  3. Adamant Glass: Cloudy gray glass, impossible to sully or scratch. Impervious and impenetrable to all forms of chemical or magic, meaning it can be used to entrap ghosts, spells, and other spirits. Really easy to melt, though, and can shatter violently.
  4. Vermillion Ichor: Like red-tinged quicksilver. Constantly jitters in place. Imbues anything it’s placed into with elan vital, compelling it into motion and imbuing it with will.
  5. Magnets
  6. Shimmersilk: Lightweight fluttering cloth of indeterminate form. Appearance changes based on the viewers’ expecations
  7. Alkahest: Universal perfect solvent, seperates things into their constituent components without otherwise damaging or changing them.
  8. Tomberstone: Stone which hates the heavens. Dark violet with streaks of iridescent yellow. When directly under an open sky, it pushes downwards with immense force. When covered, behaves like normal stone.
  9. Chornolyst: Magical kudzu. Thick sticky pitch-black sheets which grow rapidly over surfaces in the presence of mana and bright light. Rapidly dies and rots in their absence. Tough but flexible. Highly flammable. Technically edible.
  10. True Vitriol: Green-Red crystal with a greasy lustre. Eternally burns with an unquenchable putrid flame. Powerful heat, but irritating headache-causing flickering light.
  11. Ectoplasm: A versatile stringy substance that can be regurgitated by skilled experts. A sort of physical manifestation of the soul which responds to the emitter’s will. Is capable of fine manipulation and interaction with a wide variety of magical phenomena. The main drawback is that any damage to the substance has drastic psychic health consequences for the person who squeezed it out.
  12. Philosopher’s stone: Turns mercury into silver on contact, lead into gold, reverses aging, frags trolls, etc.
  13. Slarmbe: Insulates from time. Kind of a salty amber-tinted jelly. Kind of just a zone of shimmering air. Kind of makes you go cross-eyed to look at it. The thicker it covers an object, the more slowly that thing advances through time. Can be arduously moved by prodding it with a long stick.
  14. Solidified Nimbus: Like the cartoon version of a cloud. Soft and moldable. Cold to the touch. Drips water out of the bottom when squeezed. Accumulates static electricity.
  15. Null: Absorbs energy practically without bound. Unworkable and immovable in its pure form. Can be dissolved and alloyed to produce immovable rods and similar wonders.
  16. Impressionable Flesh: Raw animal matter in its most magically pure state. Often mistaken for a species of pale grey ooze. Assimilates small bits of detritus and small clumps of organic matter. When it comes into contact with a larger body of living flesh, it merges into and assumes the form of that flesh. Potent for healing, and can even restore lost limbs. Contraindicated for head and spinal injuries, under penalty of execution.
  17. Demoncore: Densely malevolent metal, brimming with alchemical power. Capable of poisoning those who merely stand near it, or providing a near limitless source of arcane energy.
  18. Voidmetal: Sticks to shadows and vice versa
  19. Pureglass: Perfectly invisible stone.
  20. Song-glass: Frost that dissolves into radio static whispers divine secrets.

Wednesday, May 6, 2020

Doors, Shores, and Parallel Zones: a guide to the boundaries between worlds

So you're jumping around between parallel dimensions.  But what's the crossover like?

Here's a quick taxonomy, sorted in increasing order of smoothness.

 

Doors 

(Also known as gates, portals, wormholes, cosmic glory holes, or rifts. )

An enclosed frame holding a flat region of warped space which is connected to a paired surface elsewhere in the cosmos. Any particle which passes through the frame is transported to the other world. (Some doors connect to an intermediary demiplane, and so resemble a tunnel.)

These are the most common and easiest-to-understand type of planar boundary, and most cross-dimensional spells work by opening these doors.

The defining characteristic of this kind of boundary is that local space is entirely normal close to the boundary and then experiences a discontinuity.

d6 doors found in the Plates of Flavor:

  1. A small pond of cream found in the Plate of Sweets. Jump in and you'll pop out of a similar pond in the Plate of Meats. Unfortunately, the pond has a tendency to move around when no one is paying attention to it.
  2. An elephant-sized peach pit lays in the deserts of the Plate of Seed. Small tunnels dot its surface, just large enough to crawl through. Most of the tunnels are shelter to vermin, but one opens out into a giant half-eaten peach in the valley of unripened fruit. 
  3. The city of Everything Bagel, found at the center of the Great Buffet of the outer plates, is just riddled with doors. Nobody actually lives there except for the Lady of Propane. All the other people bustling about were just unfortunate enough to have a random portal open up connected to their refrigerator or shower drain or something like that.
  4. If you dig deep into the crust of the pastry plains, sometimes you'll find a pocket of filling connecting to some other world. A custard pocket connecting to the plain of sweets. A pocket of garbage connecting to the prime material. Etc.
  5. Dionysus has a big inter-dimensional portal that he just uses to dump half-eaten chicken wings.  No clue where the other end opens up.
  6. Dump enough fish sauce into any whirlpool and it will briefly transform into a portal to the shallow sea.



Hyperbolic Shores

A transition into another world with noticeable spatial distortions, but no discontinuities.

For example, you're in the Boiling Oil Ocean, cruising around on your turnip barge. You see an island made of meat off in the distance, giant billowing fingers dressing its shores. After cruising around a bit, the island doesn't seem too large. But when you land and go to explore its interior, you find that it's infinitely large and in fact contains the entire Elemental Plate of Meat.

Meanwhile, from the Meat side of things, you approach a lake of oil. You can easily walk around the entire thing in a matter of hours, but can't see across to the shore on the other side. The lake, is in fact, the entirety of the infinite Plate of Oil.

Another common kind of shore are the ones that form in large book collections. As we all know, a dense enough concentration of knowledge can cause spacial distortions, making libraries and bookstores bigger on the inside or even connecting them to L-space. Because such distortions are noticeable, but locally continuous, they count as Shores.






Parallel Zones

Characterized by a transition to another world despite the lack of absolutely any sort of spatial distortion.

You know, that crazy fairy kind of stuff where you're walking in the woods down a path you've travelled many times before, but it's unusually spooky this time and then somehow you find yourself trapped in an endless twilight forest. And it turns out it's because the vice-archduchess of the fey or whomever wanted to look at your hat was lined with beaver pelt from a particular magical beaver is seeking its revenge. Okay, we're back. It's fine.

Thursday, April 9, 2020

GLOG: Spells Bound to Minor Magic Items: Replace your spellbooks with something the barbarian can also use.

Here's an enjoyable aesthetic:




In the opening to the Harry Potter series, we see Dumbledore, the most powerful wizard alive, use a a little trinket to do his dark deeds. Instead of just willing the street to be dark, he comes prepared with a nifty little piece of artificery.

The first Harry Potter is full of this kind of device-based magic. The Deluminator, the invisibility cloak, the remembral, the philosopher's stone, everything in the quidditch trunk. Does Harry even use a wand to cast a spell during the film?

As the movie series goes on, magic shifts towards being more about laser gun fights. Pew pew. But in Deathly Hallows, the snitch and deluminator make a suprise comeback, and additional hidden abilities are retconned revealed.

I like this vibe. Let's adapt it to tabletop rpg magical items. 


Each item below has two abilities -- a "cantrip" and a "spell".

The cantrip is a magical effect which can be used freely and repeatedly by anyone with even the slightest bit of magical experience, or even by the magically ignorant if they fiddle around with it for a few hours.

The spell is a more powerful effect, maybe taken from your standard wizard spell list, and can be used by anyone magically powerful enough to actually cast spells. Using the item's spell will deplete its charge, preventing either the cantrip or spell effect from being used until the next dawn.

I'm using GLOG-style magic, where spells are levelless and limited by the caster's pool of "Magic Dice". (See here or here for an explanation, and here for the full ruleset I'm using.) Anyone with Magic Dice can spend them to activate the device's spell effect, using the same system as if they had that spell in their head instead of in their hands.

If you adapt this concept to a system with leveled spells, then allow the device's spell-effect to be activated by expending a spell slot of the appropriate level.



On to the list! 

Sunday, November 3, 2019

Skeleton Post 2019

It's a bestiary with over 300 skeleton variants. 42 pages long.

Too late for Halloween, and just in time to be late for Day of the Dead. Click here for the download link. I'll be back again next year with even more skeletons.




Again, here's the download link (PDF)




Tuesday, April 23, 2019

Variants for GLOG mishaps and Dooms.

Here's a primer to GLOG wizard stuff if you have no idea what I'm babbling on about.

One of the things GLOG magic has going for it is the tension associated with powerful spells. You can always add more juice to a spell, but it drastically increases the risk of [bad thing] or [very bad thing] happening.

The standard way it works is that doubles give you a random 'mishap', while triples give you a predetermined 'doom'. Your mishaps and your dooms are tied to your school of wizardry.

But I want to simplify and generalize that system to make it compatible with classless play ala Knave or Into the Odd. Type1Ninja's excellent ruleset here is what I've been using. It make two changes. Firstly, there is a single class-agnostic mishaps/doom table. Secondly, the trigger mechanism is changed from matching die faces to simply checking for a 6, with a secondary stat which ticks down over time to make dooms more likely. It's good! But it doesn't quite make my soul sing.

Here are a few untested spitball mechanisms along the same lines.


Thursday, February 14, 2019

Signs of Angelic Heritage: A Table of d60 Biblical Oddities for Aasimar and Nephilim.

See that wheely thing in the lower right? That's yer pa.
I've seen complaints that in standard rpg settings, being half-angel essential amounts to being a very pretty human, which fails to capture the weirdness of old-school religious angels. So here's a list of traits that you might get when a properly Abrahamic angel sires a child with a mortal human.

I tried to include a variety of entries ranging from severe hinderance to mild superpower.



  1. Trumpets sound whenever they arrive somewhere.
  2. Left half extremely cold, right half extremely hot.
  3. Supernatural affinity for playing trumpets. Nothing seems off about them until they start playing, but when the music starts, you can't help but weep.
  4. Deep booming voice that commands respect.
  5. Direct eye contact induces overwhelming terror. They wear shaded glasses so as to not be a nuisance.
  6. Instead of eyes on their face, both eyes orbit around their head.
  7. A hoop covered in eyes rotates around their waist. Makes it hard to fit through doorways, but they’ve found they can hang bags from it, so they’ve made a good career as a courier.
  8. Has a wagon wheel growing out of their body like a tumor.
  9. Rotates like a gimbal whenever they lose focus on, well, not rotating.
  10. Eyes in hands.
  11. Eyes everywhere except their face.
  12. Too many eyes on their face.
  13. They have an identical twin which drifts around in the air next to them.
  14. Can only move around via cartwheeling.
  15. Second face on back of head.
  16. When they change direction, only their head rotates. If they want to move south, they have to side-shuffle
  17. Has a bird head growing from their shoulder.
  18. Always accompanied by gales of wind, even indoors.
  19. Poofy hair. constantly charged with static electricity. 
  20. Has a wire-frame cube floating around their body.
  21. Lion-mane, bull horns, bird feathers. Kind of a mess to look at.
  22. Can’t tell lies.
  23. Doesn’t understand the concept of lies.
  24. Causes nearby vegetation to dry out and burn.
  25. Turns water into blood via touch. Skin covered in red after exertion.
  26. Bodily fluids are extremely toxic.
  27. Reduces the amount of light that bounces off of nearby objects and so appears to glow by comparison.
  28. Locusts tend to congregate around them.
  29. Screams proclamations about coming judgement.
  30. All dirt is repelled from them. Clothes become clean, floors are automatically swept, topsoil is blown away as if by a horrible wind.
  31. Golden bands encircle their body.
  32. voice attracts birds. They hate birds.
  33. They feel compelled to constantly sing praises. This makes them functionally mute, for most kinds of conversation.
  34. They have a divine mandate to sing praises according to the heavenly schedule, and they burst into flame whenever they fail in their duties. But they lack the knowledge of what this schedule is. So they pretty much randomly catch on fire. Sleeps on stone. Carries around a bucket of water.
  35. Can unlock doors with a thought, but cannot enter buildings that have been marked with blood.
  36. Can move slightly into the fourth dimension. Body parts sometimes disappear.
  37. Halo. The bright light makes it hard to sleep, so they have deep bags under their eyes.
  38. Halo. The light is so bright that they have gone blind, and it hurts to look directly at them.
  39. Standard angelic giant pigeon wings on back.
  40. Dozens of regular-sized bird wings located in random places all over the body.
  41. Body entirely tightly wrapped in wings.
  42. Legs are made of wings. They can’t fly, and have to hobble around on a mass of feathers.
  43. Wings in place of arms.
  44. Wings on head. Tiny underdeveloped body. Can briefly flutter.
  45. Has an inert, non-glowing halo floating around their head.
  46. Just two wings covering their face. They constantly have to brush feathers out of their eyes.
  47. They look just like a  normal human, but when you are close to them, you feel a pressure in your chest.
  48. Hands hot like a burning coal.
  49. Constantly wreathed in cold flames.
  50. Appear to be made of snow.
  51. Aura of intense uncomfortable heat.
  52. Appears to be triplets, but is actually just one person with three bodies.
  53. Always has a flaming sword. It’s not attached to their hands, but they can’t get rid of it. They were born holding a tiny warm dagger, and the weapon has grown with them. It gets more inconvenient and unwieldy each year.
  54. They see normal now, but they came out of the womb in the form of a tiny fully grown man, with well-developed muscles and slight male-pattern baldness. Other than their size, their appearance hasn’t changed at all.
  55. Can only speak Enochian.
  56. Uncomfortably smooth.
  57. Ten feet tall.
  58. The size of an elephant.
  59. Never stops growing, and doesn’t die of old age.
  60. Sometimes accidentally moves from one point to another without passing through the intervening space.

Tuesday, February 5, 2019

Table of Random, and Likely Horrendous, Fluids.



Friday, January 25, 2019

D30^3 Divinatory Items

EDIT: Here's an even better generator.




d30 Item Types

  1. SWORD
  2. KNIFE
  3. SPATULA
  4. FRYING PAN
  5. AXE
  6. POLEARM
  7. HAMMER
  8. ARROW
  9. BOW
  10. TOME
  11. CLUB
  12. FLAIL
  13. SHIELD
  14. HELMET
  15. BRACER
  16. BREASTPLATE
  17. BROOCH
  18. PAIR OF BOOTS
  19. SOCK
  20. IOUN STONE
  21. PARROT
  22. GLASS BOTTLE
  23. STICK
  24. STAFF
  25. RING
  26. NECKLACE
  27. BAG OF DIRT
  28. CRYSTAL
  29. GOBLET
  30. SKULL

d30 Magical Alerts

  1. GLOWS
  2. BEEPS LOUDLY
  3. SCREAMS
  4. MOANS PLEASURABLY
  5. VIBRATES
  6. BECOMES ICE COLD
  7. HEATS UP
  8. EMITS IONIZING RADIATION
  9. CHANGES COLOR
  10. EMITS A NOXIOUS SMELL
  11. EMITS A PLEASANT SMELL
  12. PSYCHICALLY WHISPERS IN YOUR EAR
  13. STOPS BUZZING
  14. LEAKS OIL
  15. LEAKS BLOOD
  16. LEAKS DIRT
  17. CHANGES FLAVOR
  18. CATCHES FIRE
  19. MELTS
  20. STARTS RECITING SCRIPTURE
  21. BECOMES HEAVIER
  22. LEVITATES
  23. EMITS SMOKE
  24. BECOMES MOIST
  25. TURNS INVISIBLE
  26. PLAYS MUSIC
  27. PULSES INFRASONICALLY
  28. SHATTERS NEARBY GLASS
  29. CALMLY LECTURES ABOUT [roll on category table]
  30. roll twice more on this table

d30 Detectable Categories

  1. UNDEAD
  2. TREASURES
  3. COINS
  4. GEMS
  5. HUMANS
  6. ORCS
  7. ELVES
  8. DWARVES
  9. GORBLINS
  10. GODS
  11. LIVING CREATURES
  12. MAGIC USERS
  13. HORSES
  14. MONSTERS
  15. SECRET DOORS
  16. ENEMIES
  17. FRIENDS
  18. BEARS, DOGS, and MUSTELIDS
  19. ARTHROPODS
  20. CATS
  21. SINNERS
  22. TRAPS
  23. DECENT RESTAURANTS
  24. MERCHANTS
  25. MAGICAL ITEMS
  26. SOURCES OF WATER
  27. BOOKS
  28. DEMONS
  29. YOUR RELATIVES
  30. roll twice more on this table

Wednesday, January 23, 2019

Weird Creature/Familiar Generator


Behold!

By combining my grand exhaustive list of every animal in the cosmos with LawfulNeutral's arcane tables of metaphysical motivation and Dan's hideous pile of mutations (plus my own pile of mutations), and welding them together in the flames of my new generator, I have forged the ultimate in beast making technology.


Again, I say: Behold!




Click here to view the source list for this generator.
Your familiar appears to be a [personality] [animal] [mutationformat].
But in the spirit realm, it's [trueform]. Its motivation is [motivation]. {mutationformat} [mutation] [mutation] [mutation], and [mutation] [mutation], [mutation], and [mutation] {personality} absentminded agonizing aloof arbitrary articulate bizarre business-like busy cantankerous charismatic clear-headed clever companionly compassionate conscientious cowardly crass cruel cultured deceitful decisive deep dependent devious dishonest dry dynamic elegant emotional firm flexible forgiving formal fraudulent gentle gullible healthy hearty helpful iconoclastic imaginative impressionable insouciant kind logical mawkish melancholic miserly moralistic multi-leveled mystical naive narcissistic narrow neglectful neutral noncommittal noncompetitive obnoxious old-fashioned opinionated organized peaceful petty plodding possessive prejudiced private prudent realistic regimental repentant romantic scrupulous secretive sedentary selfish sentimental small-thinking soft sporting stable stoic strong submissive sympathetic systematic tasteful teacherly thoughtless trusting understanding undisciplined unfriendly unimpressive vacuous well-rounded wistful youthful zany {trueform} a pet rock a rock with no sentimental value a glowing crystal a stone tablet a perfect sphere of glass a little blue dragonquest slime a gelatinous cube a gelatinous icosahedron a petri dish full of bacteria a little robot a clockwork [animal] a haunted doll a golem a talking car a frankensteined corpse a broken bottle a plastic egg with a face drawn on tangled string ??? probably not vomit ??? leather glove full of holes sticky clump of hair a tiny golden humanoid a mass of writhing tentacles a gem encrusted skull nothing at all an [animal] made of teeth a hideous homunculus a living bloodstain a cherub a tiny black hole a living drawing a formless shadow an inverted [animal] a faceless [animal] a [plant] with a face a giant amoeba a floating eyeball a skeletal [animal] a brown jenkin a boneless [animal] many colorful bubbles a pulsing mass of meat empty skin a noxious cloud a goat-headed child a mirrored master a devilish imp a wheel covered in eyes a floating cosmic fetus a blemmyes a nightgaunt a flying polyp living lightning living fire living smoke a tiny dragon a living severed hand a will o’wisp an amorphous slime two goblins in a trench coat a shoggoth a ball of energy with many arms a kite made of starry night sky living ice a living [animal] shadow two intertwined humanoids a tiny fairy noble a coronet of weapons a constantly flowering/decaying flower a crystalline [animal] a gate with legs a floating piece of furniture a [animal] covered in shrouds a [animal]-shaped starry night sky a flaming egg bearing a single rune a window into other world a headless [animal] a [animal] with a strange mask an animated knight harness an [animal] with transparent skin a tiny star a smooth humanoid with no features except a mouth a floating crystal key a writhing animate sigil a pygmy pale man a one eyed umbrella a tiny human-faced planetoid a desiccated saint a coronet of hands with eyes an abstract silver mechanism living blood a flaming glyph a tiny sandstorm a beautiful homunculus a moebius strip a many-armed bodhisattva a microorganism invisible to the naked eye a brutish gargoyle different every time it's percieved living water an escher-like pattern a brain and spine with construct legs a [animal]’s cardiovascular system a completely smooth shape a a long dead relative a cheshire [animal] a small misshapen clone of you a cenobite [animal] a fat demon wearing a crown brilliant fire with six wings a tattered mascot/costume a living ball gown a humanoid with many snakes for legs a hollow suit of armor a wendigo a tiny version of a [animal] in a bottle a swarm of hellish insects a small aurora borealis a floating grimoire frickin' Buer again, that scamp a crudely taxidermied [animal] a [animal] made of spoons and twine exactly what it looks like tiny brown bubbles a pool of blood a glowing streamer a ring of blue smoke a splash of ink a bundle of taught floating wires ripples in the air an animated drawing a fractal, swirling pattern a crystalline [plant] a jet of dust a tiny [animal] made of congealed light a tattered stream of cloth a translucent orb a living mass of leaves living ink a tiny stormcloud an arrowhead dashing back and forth through the air a disembodied, sinewy hand living snow flower petals a cracked glass [animal] a perfectly equilateral yellow triangle {motivation} honor the law cultivation discovering hidden truths and lies recording facts creating new life preservation devotion to others domination destruction passion raw ambition to be autonomous petty revenge iconoclasm purging the weak toppling the powerful political power sexual pursuits self disillusionment cosmic truth magical power construction of its “great work” aligning the stars completing “the ritual” evangelism consumption of flesh the pursuit of wealth exploration ars gratia artis charity directionless sadism nihilism extreme vainglory selfless altruism purification of the self purification of others unfission black and white justice blue and orange justice anarchy obsessive random collecting glory hounding spreading moral decay spreading moral enlightenment targeted assassination wanton violence prevention of entropy encouragement of entropy the creation of utopia proving a universal axiom seeding mistrust formation of bonds severing of bonds extreme asceticism extreme hedonism vague destiny releasing its imprisoned master protecting the weak restoring its good name spite preventing the escape of the enemy courting romantic interests the thrill of the hunt gourmet scientific documentation usurping a usurper finding something lost historical documentation stopping the apocalypse forgetting a troubled past hiding from betrayed allies remembering its past freedom from obligations starting the apocalypse collecting contracts collecting bounties collecting relics infiltration of secret societies theft of secrets protecting secrets spreading scientific advancement igniting conflict preventing conflict impovering the land rejuvenating the land a very precise destiny escapism wallowing in its tragic past finding a worthy successor returning the land to nature spreading religion glamour the genocide of [animal]s reviving an extinct species finding worthy adversary playing the cosmic “game” inverting social norms enforcing social norms justified revenge disproving an unsatisfying axiom colonizing the land avoiding its vengeful ex hiding from bounty hunters completing a graduation trial adding to its extremely specific collection to catch them to train them “observation” an unstable thing that changes every day literally stealing candy from babies a mystery even to itself [motivation] and [motivation] {animal} witch's butter fly agaric bearded tooth bleeding tooth death cap cordyceps-infested bug moldy bread scarlet elf cap slime mold chicken of the woods prototaxite glass sponge calcarea demosponge homoscleromorpha comb jelly brain coral pipe coral stony coral zoanthid sea whip sea pen anemone man-o-war box jelly lion's mane jelly moon jelly irukandji immortal jellyfish moss animal salp pyrosome sea squirt sea pork sea tulip piure mimic leech earthworm bobbit worm christmas tree worm feather duster worm sand mason worm pompeii worm bearded fireworm ragworm bone eating snot flower methane-eating worm giant tube worm mongolian death worm spoonworm peanut worm nematode horsehair worm penis worm mud dragon goblet worm bedford's flatworm tiger flatworm candycane worm planarian fluke tapeworm acorn worm arrow worm ribbon worm horseshow worm gastrotrich velvet worm water bear trilobite anomalocaris sea spider horseshoe crab orb-weaver portia peacock spider trapdoor spider funnel-web wolf spider tarantula diving bell spider net-casting spider mirror spider twig spider ant mimic spider burrowing scorpion bark scorpion emperor scorpion deathstalker tanzanian red claw scorpion fattail scorpion hairy scorpion pseudoscorpion whip spider mite tick harvestmen vinegaroon camel spider sleipnir giant african millipede amazonian giant centipede house centipede pauropoda sea monkey tadpole shrimp copepod barnacle mantis shrimp krill woodlouse giant isopod tongue-eating louse roly poly crayfish shrimp lobster squat lobster porcelain crab hermit crab king crab spider crab spanner crab fiddler crab ghost crab helmet crab giant enemy crab springtail conehead bristletail silverfish mayfly dragonfly ice crawler lice thrip booklice cicada aphid scale insect whitefly planthopper leafhopper moss bug water strider assassin bug bedbug stink bug shield bug leaf-footed bug titan beetle hercules beetle elpehant beetle goliath beetle atlas beetle stag beetle featherwing beetle ladybird beetle weevil mealworm deathwatch beetle warty leaf beetle firefly click beetle bombadier beetle doodlebug tiger beetle whirligig sacred scarab golden tortoise beetle hornet tarantula hawk social wasp cuckoo wasp potter wasp sand wasp army ant leafcutter ant fire ant carpenter ant bullet ant honeypot ant killer bee honeybee bumblebee mason bee carpenter bee plasterer bee atlas moth silk moth grease moth ornate moth death's head moth luna moth monarch zebra swallowtail forest mother-of-pearl blue morpho peacock pansy cramer's eighty-eight glasswing black swallowtail flea housefly horsefly robberfly botfly soldierfly cranefly mosquito lovebug snakefly antlion dobsonfly webspinner stick insect grasshopper cricket katydid weta cockroach termite mantid earwig twisted-wing parasite sea urchin sunflower sea star crown-of-thorns starfish common sea star red knob sea star royal starfish brisingid brittle star sea pig pineapple sea cucumber orange sea cucumber giant california sea cucumber japanese spiky sea cucumber chocolate chip sea cucumber snake sea cucumber sea apple sea lily sand dollar dwarf seahorse candiru mudskipper climbing perch flying fish lungfish frogfish elephantnose fish bony eared assfish flounder barreleye lamprey sting ray pufferfish lionfish hagfish electric eel sarpa salpa, the dreamfish beluga sturgeon giant oar fish ocean sunfish manta ray great white shark whale shark sardine carp trout talapia mackerel catfish sockeye salmon alaska pollock swordfish yellowfin tuna alantic cod blue marlin koi blue tang clownfish sea dragon angelfish betta splendens coelacanth dunkleosteus tiktaalik haikouichthys stethacanthus megapiranha fur bearing trout mermaid mermaid dolphin wielding a knife namazu Leviathan hammerhead shark wobegong carpenter shark cookiecutter shark thresher shark goblin shark poison arrow frog bullfrog grassland slippery treefrog riverfrog bufo harlequin toad suriname toad cane toad beaked toad snouted toad olm axolotl siren crested newt hellbender giantsalamander marbled slamander mud salamander mole salamander mythical firey salamander caecilian eocaecilia diplocaulus loggerhead turtle box turtle snapping turtle galapagos tortoise soft-shelled turtle leatherback turtle mud turtle mata mata snakeneck turtle big headed turtle tuatara worm lizard mexican mole lizard crested gecko fat-tailed gecko leaf-tail gecko clawed gecko gargoyle gecko leopard gecko tokay gecko new caledonian giant gecko veiled chameleon horned chameleon panther chameleon brookesia micra giant chameleon brown leaf chameleon green iguana marine iguana rock iguana desert iguana spiny-tailed iguana chuckwalla mosasaur blue tailed skink red eye crocodile skink prehensile-tailed skink indian skink komodo dragon malayan water monitor nile monitor bengal monitor tree crocodile blue spotted tree monitor secret toadhead agama shield-tailed agama spiny-tailed lizard sailfin lizard thorny devil frilled-neck lizard rainforest dragon bearded dragon mountain horned dragon garden lizard oriental garden lizard fan throated lizard hump nosed lizard flying lizard jabberwocky hydra wyvern dragon turtle long pixiu jaculus gila monster spinytail lizard plated lizard collared lizard spectacled lizard anole wall lizard tegu basilisk basilisk blind snake cobra mamba sea krait coral snake spider-tailed horned viper spiny bush viper copperhead rattlesnake eyelash viper long nose viper taipan spreading adder flying snake boa constrictor green anaconda emerald tree boa rainbow boa sand boa titanoboa pipe snake black-headed python burmese python albino burmese python reticulated python scrub python pygmy python blood python calabar python rat snake vine snake garden snake elephant trunk snake tentacled snake tschuchinoko hoop snake feathered serpent crocodile alligator caiman gharial dwarf crocodile tomistoma pterosaur rhynchosaur loch ness monster longneck threehorn duckbill spiketail sharptooth smashyhead microraptor yi qi ostrich emu rhea cassowarry kiwi tinamou moa chicken junglefowl quail partridge pheasant turkey grouse peafowl chachalaca cockatrice duck goose swan magpie goose screamer demon duck bony-toothed bird crane barn owl screech owl elf owl bubo strix burrowing owl mousebird hornbill woodpecker toucan honeyguide barbet kingfisher trogon terror bird harpy eagle monkey-eating eagle bald eagle golden eagle martial eagle steller's sea eagle buzzard hawk condor bearded vulture griffon vulture king vulture turkey vulture hooded vulture osprey secretarybird kestrel peregrine hobby merlin sparrow hawk gyrfalcon cockatoo macaw lovebird lorikeet budgie kakapo cardinal thrush babbler lark tit robin rook crow raven magpie jay jackdaw bird-of-paradise shrike rockfowl cowbird finch swallow hoatzin hummingbird potoo flamingo grebe shorebird gull auk tropicbird loon albatross emperor penguin chinstrap penguin little blue penguin rockhopper macaroni penguin jackass penguin stork boobie cormorant frigate snakebird pelican shoebill heron ibis spoonbill hamerkop dodo white-bellied green pigeon rock dove pigmy pouter fantail frillback short-faced tumbler capuchin pigeon english carrier roadrunner coua common cuckoo malkoha turaco bustard phoenix scutosaurus hypsognathus mesosaurus eunotosaurus tetraceratops ophiacodon dimetrodon cotylorhynchus proburnetia anteosaur estemmenosuchus placerias wadiasaurus gorgonopsid pristerognathus tritylodon platypus short-beaked echidna long-beaked echidna steropodon kangaroo oppossum possum sugar glider koala wombat bandicoot marsupial mole tasmanian devil tasmanian tiger sea cow dugong elephant hyrax tenrec golden mole elphant shrew aardvark glyptodont pink fairy armadillo three-banded armadillo yellow armadillo screaming hairy armadillo giant armadillo long-nosed armadillo silky anteater giant anteater northern tamandua southern tamandua three-toed sloth two-toes sloth giant ground sloth sloth so slow that it fell out of time hoolock siamang lar gibbon crested gibbon orangutan gorilla chimpanzee homo erectus homo sapiens neanderthal denisovan hobbit elf gigantopithecus bigfoot roswell grey macaque baboon langus proboscis monkey mandrill mangabe tamarin marmoset capuchin saki monkey howlermonkey spidermonkey uakari squirrel monkey ruffed lemur sifaka ring-tailed lemur koala lemur bush baby aye-aye potto loris tarsier flying lemur treeshrew pygmy rabbit sumatran striped rabbit flemish giant netherland dwarf angora lop-eared rabbit hare pika jackalope carbuncle springhare beaver kangaroo rat gopher mole rat terrestrial porcupine chinchilla viscacha hutia guinea pig cabybara mara spiny rat paca pacarana arboreal porcupine red squirrel grey squirrel malabar giant squirrel grizzled giant squirrel flying squirrel red giant flying squirrel pygmy squirrel chipmunk prarie dog marmot rat mouse gerbil crested rat vole lemming muskrat hamster pack rat deer mouse dormouse jerboa solenodon moonrat shrew hedgehog mole desman giant flying fox blossom bat tube-nosed fruit bat nectar bat rousette monkey-faced bat vampire bat vesper bat horshoe bat ghost-faced bat sac-winged bat mouse-tailed bat pangolin husky corgi poodle chihuahua greyhound afghan akita mastiff bulldog dachshund german shepherd chow chow wolf coyote jackal red fox arctic fox fennec fox pipe-fox tanuki dhole maned wolf bush dog cù sìth sloth bear brown bear polar bear black bear panda bear sun bear sea lion elephant seal walrus monk seal fur seal harbor seal weasel badger otter marten mink wolverine grison polecat skunk racoon coati kinkajou olingo olinguito ringtail cacomistle red panda tiger lion jaguar leopard caracal serval ocelot lynx cheetah puma pallas cat persian hairless sphynx siamese scottish fold maine coon munchkin smilodon civet linsang genet bearcat mongoose meerkat kusimanse fossa hyena leucrotta manticore narwhal dolphin beluga porpoise false killer whale pygmy sperm whale beaked whale baleen whale hippo domestic pig wild boar warthog deer-pig forest hog pygmy hog dromedary bactrian alpaca llama guanaco vicuña saola bison buffalo cattle auroch yak mountain goat goat sheep ibex muskox serow impala gazelle wildebeest gerenuk dik-dik oryx kudu saiga bonnacon giraffe okapi beast of shanxi shiva's beast decennatherium qilin pronghorn elk moose red deer white-tailed deer reindeer water deer pudu tufted deer musk deer chevrotain chalicothere horse mule ass zebra pegasus kelpie white rhinoceros black rhinoceros sumatran rhinoceros unicorn baird's tapir lowland tapir kabomani tapir mountain tapir malayan tapir baku lancelet lampshell chiton tusk shell clam oyster mussel cockle scallop geoduck giant land snail conch periwinkle escargot abalone cone snail bubble snail golden snail banana slug leopard slug blue dragon nudibranch orange peeel doris sea lemon spanish dancer lion nudibranch clown nudibranch regal sea goddess diamondback tritonia spanish shawl chromodoris phylliroe eastern emerald elysia lettuce sea slug headshield slug sea hare semislug limpet nautilus flapjack octopus blue-ringed octopus glowing sucker octopus coconut octopus giant octopus common octopus telescope octopus seven arm octopus blanket octopus wunderpus mimic octopus argonaut vampire squid collosal squid bigfin squid flying squid pencil squid whip-lash squid deepsea squid spirula cuttlefish {plant} potted fern coconut dried-out stick venus fly trap pitcher plant bladderwort bramble bamboo kudzu sundew bonsai tree cactus {mutation} colored vivid {red|orange|yellow|green|blue|purple} with glowing eyes with the eyes of a [animal] with the skin of a [animal] with the mind of a [animal] with membranous wings with feathery wings with insect wings with the limbs of a [animal] with the face of a [animal] that looks like a [animal] in the mirror surrounded by a swarm of tiny [animal]s which commands the respect of every [animal] with poisonous foot-spurs with a bite that makes the target allergic to meat with a gigantic purple nose-cleaning tongue with the ability to spray blood out of its eyes which will starve to death in front of food if it's not prepared quite right whose head swells with fragrant ambergris with dozens of eggs embedded in the skin of its back with corkscrew horns and beard of chaos with huge heat-radiators for ears which resembles a terribly venomous creature with a hump filled with fatty nutrient supply with necrotic bacterial spit with a crown of stinging tendrils with overlapping armored scales with a freakishly extended tapping finger with loose skin flaps between wrists and ankles with an abdominal pouch whose skin is striped black and white with incredible head rotation with a parasitic tongue-louse with rows of sharp, replaceable teeth with adorable pink fan gills which can sense when someone is about to die with shaggy fur and prehensile trunk with a musical bone crest which is immune to pain from acid and capsasin with a horrifyingly distendable stomach with a buoyant, curling shell which can create sticky, microfibrous slime which is friendly with tooth-cleaning {[animal]|bird}s which is friend-shaped with a loud musical penis with a cavitation claws which can shoves its ribs through its skin to defend against attack with an inflatable nasal sac with webbed feet which let it run on water which reverts to embryo-form after adulthood which has an extended rostrum with transverse teeth which smells like fresh popcorn which can vomit up its digestive tract in defense with a face full of tentacles with slick transparent skin with huge feet for subsonic communication with a milk-producing udder with a suction-cup head with a brilliant plumage which can sleep with only half of its brain with hideous facial tumors with bright blue feet which is inexplicably tapir-like with a body primarily composed of electricity generators which shrinks when hungry whose skin pops off when its startled with giant terrifying fangs that protrude from mouth with the instinctive compulsion to perform lobotomies whose bodily fluids are potent hallucinogens which is completely naked and covered in sweat with appendages on either side of the mouth which shoot out glue whose vocalizations resemble industrial noises with giant eyes that burn away each day and regrow each night which is bioluminescent with a spring-loaded spine for turbo charged backflips with long thin legs and neck which has a growth on its back that resembles a [animal] whic sweats bright red sunscreen with a long tongue which winds around through holes in its skull to act as a built-in helmet with fingers on its {face|legs|feet|wings|arms|back|tongue} which is photosynthetic with barbed hooks on its skin which sprays acid from butt with teeth that never stop growing with a dangly lure hanging from its face which becomes immobile and eats its own brain which can stun other creatures by screaming loudly with taste buds all over its body with a huge body and a tiny head with 12-inch thick skin with a broad protuberance on its face that can be used to sense electromagnetic fields with telescoping, upward facing eyes surrounded by a transparent reflective dome which is supernaturally good at predicting the movements of other creatures, but needs to sit motionless for an hour observing the creature before it can act with defensive quills whose joints shift around so that it can curl up into a ball with a beautiful unicorn horn which is actually a tooth which is covered with spikes which transport fluid to its mouth with a thin tail which can be used as a whip with breathes through its skin (no lungs) with eyes on swivels whose skin can change color and texture with a goofy-looking air-filtering nose which is inflatable with tiny, pathetic, useless wings with limbs lined with razor sharp suction cups with scythe-like jaws with loose wrinkly skin with curled prehensile tail which reproduces by budding with a nearly 2-dimensional body which can fit through any hole larger than its head whose eyes are useless with fleshy growths on the nose which have a highly delicate sense of touch. It can predict earthquakes by shoving its face into dirt with broad pads on its feet which stick to walls with big feathery mouthparts for filter feeding with 5 eyes, a backwards-facing mouth, and a bendy claw arm on face with a third eye in the middle of the forehead whose knees retract into its body covered in dense soft fur which makes water dangerous with backwards {hands|feet|hands and feet} that resembles wood with giant shovel hands which leaves behind a scent trail with an elongated neck that rolls like some sort of demented wheel with bright eyespots to confuse predators with a long tail in place of its hind legs with retractable spikes that bursts out of its eyes with an internal turtleshell with antennae that enhance its sense of smell which can explode with a tiny malformed twin inside its skin of unusually small size of unusually large size with {1|2|3|4|5|6} heads whose rear has the head of a [animal] as pale as moonlight as dark as a raven mixed with a [animal] with a proboscis with a {slicing|crushing|hooked killing|flat|chisel-like|net-like|thin probing} beak which lives in a shell stolen from another creature with a stinger on its butt with antlers with a neck frill with a thick head for ramming with long claws with retractable claws with one big spike on each limb which has just a single finger in place of each foot with cutting Incisors with meaty lobster Claws with one Big Crab Claw with mantis-style Forelimbs with a spiked tail with a club-like tail with a large sail of spines connected by skin with incredibly {kicking|punching|headbutting} ability with a pharyngeal Jaw which uses its {claws|teeth|spines|tail} to deliver potent venom which [venomeffect] which has mastered the art of fire with a turtle Shell protexted by a clam shell covered in a chitonous exoskeleton which is poisonous (do not eat) which releases an ink cloud when threatened covered in osteoderms that plays dead with body parts that fall off to distract predators with extreme temperature resistance which can enter stasis which can rapidly regrow limbs that does not age which can metamorphose into a new form. This new form is a [animal] [mutation] which is very fat which purifies its surroundings with heat sensitive pits in its face with a big nose for tracking smells with accute hearing that echolocates which can sense magnetic fields with 360 degree vision with ultraviolet vision which can see polarized light with a body covered in sensitive hairs with big whiskers which can sense blood with an excellent sense of air pressure with five feathery wings which likes to ride around on a parachute that can jump 10 times its own height that can sprint at incredibly speeds which is skilled at endurance running that Burrows underground that slithers which is bouyant which is amphibious with skin that hypnotically pulses with striped skin with spotted skin which is more ugly than usual with a beautiful mane of soft hair with reflective camouflage which attaches foliage to its own body with too many limbs with atrophied limbs with fewer limbs than usual with really short limbs covered in fleshy protrusions that look like limbs but aren't really with extreme sexual dimorphism which never stops growing which moves in packs which is in a symbiotic relationship with [animal]s which is part a eusocial hivemind which produces an artistic mating display which engages in ritualistic combat that is capable of language which perfectly Mimics Sounds which sings that carries babies around in its mouth that builds eleborate nests that forces other creatures to raise its young that has a strong nuturing instinct that engages in war which kills for fun which can remember faces and holds a grudge which has learned to engage in economic transactions which lays eggs which suffers from alcoholism which uses tools with opposable thumbs with a vise-like grip with a prehensile {tongue|nose|lip|penis} which can eat stone with cheek pouches for storage which drinks blood with cookie-cutter jaws it uses to steal chunks of flesh which lives on top of a [animal] which lives inside of a [animal] which can eat radiation which can steal abilities from things it eats which farms tiny [animal]s for food which has a symbiotic relationship with a [plant] which eats only meat which vomits up nutritious food which levitates which weaves sticky nets which sheds spores {venomeffect} causes pain causes bleeding causes paralysis causes hallucinations dissolves flesh clots blood