Tuesday, February 16, 2021

Rpg Mechanics Stolen from Clearance Rack Boardgames

Here are a couple board games I picked up from clearance bins. They each have interesting mechanics which can be stolen and incorporated into tabletop rpg encounters.

Attack on Titan

BGG link. One-versus-all boss battle. Based on a show about fighting giant monsters called titans. 

I picked this one up because I like the designer's other work. The main problem it has as a board game is that the titan's side of things isn't very engaging. If the titan was automated, then it could be a satisfying cooperative dice-rolling puzzle thingy. 

But it had some really fun little ideas:

Climbing on the Beast:

First of all, the human characters move up and down these little cardboard standees. The ground counts as a space, as does each layer of the tower, and about half of the locations represent the humans climbing up the titan, shadow of colossus style. Some spaces allow you to do special actions, like firing the cannons from the tower, while others are places you need to maneuver to accomplish certain objectives.

This is just good fun.  And you don't really need a 3d prop to accomplish this effect. Just lay up some index cards indicating certain points-of-interest atop whatever giant monster is being fought.

Wednesday, February 3, 2021

The Deck of ̶M̶a̶n̶y̶ ̶T̶h̶i̶n̶g̶s̶ Just One Thing, (and That Thing is Bees.)

The Deck of Just One Thing, and That Thing is Bees.

This powerful relic takes the appearance of a deck of cards. Once per day, you may take a draw from the deck. Before you draw a card, you must declare how many cards you wish to draw. Then randomly draw exactly that many. Each card causes some magical effect to immediately occur. The magical effect is always bees.

If an effect refers to "[cards]", that means the number of cards you drew. So if you drew 7 cards, then "[cards] minutes" means "7 minutes".

Unless otherwise mentioned, any summoned creatures or items last until dawn (or 0 hp) before vanishing.

To use this in a game, draw cards from a deck of Tarot cards and consult the tables below.

If you are using a poker deck, then just ignore the knight cards and trumps. And treat the red/black jokers as The Fool and the Pagat, respectively.

Clubs - Carpenter Bees

Ace: Summon Xylie, the jumbo sized carpenter bee. 

    About the size of a beachball. Really good at chewing through wood. Can burrow a passage large enough for a human to crawl through at a rate of 1 foot per minute.
    Loves to imagine herself as a master thief and will volunteer to help with heists, but terribly clumsy and makes lots of noise. Enjoys chatting about food and carpentry, spitting out pulped wood as she talks. Terrified of birds.
   (2 HD, no armor, 1 damage sting, flies at half normal speed.)

2-10: Summon a swarm of 2-10 regular carpenter bees.

X normal blue carpenter bees appear, where X is the number of pips on the card you drew. 
- They don't speak your language, but you can magically order them around. 
- They move as a unit, and have X hp. Each bee that dies reduces the swarm's hp by 1 and vice versa.  
- The swarm can attack for dX damage. (Carpenter bees  don't die when they sting; that's a honeybee thing.)

Tuesday, February 2, 2021

Massive Community Hexcrawl - Interactive Map

This is a janky interactive implementation of the Massive Community Hexcrawl, orchestrated by Skerples. CC BY-NC-SA 4.0, etc.

Click on a hex, and its description will appear down below.

A standalone version of this map can be found here. You can save the html file, and then easily edit the hex descriptions in a text editor. That version should also look nicer on larger screens.

Click on a hex.