Sunday, November 3, 2019

Skeleton Post 2019

It's a bestiary with over 300 skeleton variants. 42 pages long.

Too late for Halloween, and just in time to be late for Day of the Dead. Click here for the download link. I'll be back again next year with even more skeletons.

Again, here's the download link (PDF)

Wednesday, October 9, 2019

Magical School Castle Map Generator

This is a Random Castle Generator based on this post at Renaissance Woodsman.

A preview is shown below. Right click on the map and select "View Image" or "Save Image As", Depending on the browser. Clicking on the image will download it, but only in some browsers.

Check this box to toggle the Emoji Icons. Check this box to toggle the Trump-suit.
Your browser does not support the HTML5 canvas tag.
Click here to expand a static image of the above. If you can't save the above, this might work.

Saturday, September 28, 2019

Wizard Pets! Eight Delightful Magically Engineered Creatures to Help Make Your Wizarding Tower feel like A Wizarding Home.

The Whole Menagerie. Wizard Shown for Scale.
Each of the following critters is made by some mad wizard to help with domestic tasks. Each exhibits some helpful behavior comparable to a cantrip. And each is capable of casting some sort of spell if a spellcaster touches it and focuses on feeding it some of their magical energy. (For GLOG, this would be Magic Dice; for a typical system, you would expend a spell-slot.) Think of them kinda like scrolls, but more huggable.

Wednesday, September 18, 2019

Nonsense Magic Item Generator

I added a bunch of extra effects to the magic item generator here. It ended up a lot less coherent, but it's still functional if you assume the magic items it's generating are all rejects found in a dumpster. Generate Items by clicking the following buttons:

Tuesday, April 23, 2019

Variants for GLOG mishaps and Dooms.

Here's a primer to GLOG wizard stuff if you have no idea what I'm babbling on about.

One of the things GLOG magic has going for it is the tension associated with powerful spells. You can always add more juice to a spell, but it drastically increases the risk of [bad thing] or [very bad thing] happening.

The standard way it works is that doubles give you a random 'mishap', while triples give you a predetermined 'doom'. Your mishaps and your dooms are tied to your school of wizardry.

But I want to simplify and generalize that system to make it compatible with classless play ala Knave or Into the Odd. Type1Ninja's excellent ruleset here is what I've been using. It make two changes. Firstly, there is a single class-agnostic mishaps/doom table. Secondly, the trigger mechanism is changed from matching die faces to simply checking for a 6, with a secondary stat which ticks down over time to make dooms more likely. It's good! But it doesn't quite make my soul sing.

Here are a few untested spitball mechanisms along the same lines.

Wednesday, April 3, 2019

Weird Little Coffeestain Island

You come across a corpse covered in jewelry and ornate armor. Clutched in its hands is a tattered piece of coffee-stained paper.

Completely unrelated, here's a map of Big Pig Island:

Saturday, February 23, 2019

The Pominomicon! A Tiny Tome of Magical Fruits

This is a small collection of magical items for use in tabletop rpgs. It was designed for Chris McDowell's Into the Odd, but the file is very rules-light, and should be able to be introduced to any game with minimal trouble.


Pominomicon_Pocketmod_Fancy.pdf - For printing and folding into a tiny little booklet.
Pominomicon_Pocketmod_Simple.pdf - For printing if you want to save ink.
Pominomicon_Fancy.pdf - For viewing on a screen.
Pominomicon_Simple.pdf - For viewing on a screen if you are... short on colored pixels?

Thursday, February 14, 2019

Signs of Angelic Heritage: A Table of d60 Biblical Oddities for Aasimar and Nephilim.

See that wheely thing in the lower right? That's yer pa.
I've seen complaints that in standard rpg settings, being half-angel essential amounts to being a very pretty human, which fails to capture the weirdness of old-school religious angels. So here's a list of traits that you might get when a properly Abrahamic angel sires a child with a mortal human.

I tried to include a variety of entries ranging from severe hinderance to mild superpower.

  1. Trumpets sound whenever they arrive somewhere.
  2. Left half extremely cold, right half extremely hot.
  3. Supernatural affinity for playing trumpets. Nothing seems off about them until they start playing, but when the music starts, you can't help but weep.
  4. Deep booming voice that commands respect.
  5. Direct eye contact induces overwhelming terror. They wear shaded glasses so as to not be a nuisance.
  6. Instead of eyes on their face, both eyes orbit around their head.
  7. A hoop covered in eyes rotates around their waist. Makes it hard to fit through doorways, but they’ve found they can hang bags from it, so they’ve made a good career as a courier.
  8. Has a wagon wheel growing out of their body like a tumor.
  9. Rotates like a gimbal whenever they lose focus on, well, not rotating.
  10. Eyes in hands.
  11. Eyes everywhere except their face.
  12. Too many eyes on their face.
  13. They have an identical twin which drifts around in the air next to them.
  14. Can only move around via cartwheeling.
  15. Second face on back of head.
  16. When they change direction, only their head rotates. If they want to move south, they have to side-shuffle
  17. Has a bird head growing from their shoulder.
  18. Always accompanied by gales of wind, even indoors.
  19. Poofy hair. constantly charged with static electricity. 
  20. Has a wire-frame cube floating around their body.
  21. Lion-mane, bull horns, bird feathers. Kind of a mess to look at.
  22. Can’t tell lies.
  23. Doesn’t understand the concept of lies.
  24. Causes nearby vegetation to dry out and burn.
  25. Turns water into blood via touch. Skin covered in red after exertion.
  26. Bodily fluids are extremely toxic.
  27. Reduces the amount of light that bounces off of nearby objects and so appears to glow by comparison.
  28. Locusts tend to congregate around them.
  29. Screams proclamations about coming judgement.
  30. All dirt is repelled from them. Clothes become clean, floors are automatically swept, topsoil is blown away as if by a horrible wind.
  31. Golden bands encircle their body.
  32. voice attracts birds. They hate birds.
  33. They feel compelled to constantly sing praises. This makes them functionally mute, for most kinds of conversation.
  34. They have a divine mandate to sing praises according to the heavenly schedule, and they burst into flame whenever they fail in their duties. But they lack the knowledge of what this schedule is. So they pretty much randomly catch on fire. Sleeps on stone. Carries around a bucket of water.
  35. Can unlock doors with a thought, but cannot enter buildings that have been marked with blood.
  36. Can move slightly into the fourth dimension. Body parts sometimes disappear.
  37. Halo. The bright light makes it hard to sleep, so they have deep bags under their eyes.
  38. Halo. The light is so bright that they have gone blind, and it hurts to look directly at them.
  39. Standard angelic giant pigeon wings on back.
  40. Dozens of regular-sized bird wings located in random places all over the body.
  41. Body entirely tightly wrapped in wings.
  42. Legs are made of wings. They can’t fly, and have to hobble around on a mass of feathers.
  43. Wings in place of arms.
  44. Wings on head. Tiny underdeveloped body. Can briefly flutter.
  45. Has an inert, non-glowing halo floating around their head.
  46. Just two wings covering their face. They constantly have to brush feathers out of their eyes.
  47. They look just like a  normal human, but when you are close to them, you feel a pressure in your chest.
  48. Hands hot like a burning coal.
  49. Constantly wreathed in cold flames.
  50. Appear to be made of snow.
  51. Aura of intense uncomfortable heat.
  52. Appears to be triplets, but is actually just one person with three bodies.
  53. Always has a flaming sword. It’s not attached to their hands, but they can’t get rid of it. They were born holding a tiny warm dagger, and the weapon has grown with them. It gets more inconvenient and unwieldy each year.
  54. They see normal now, but they came out of the womb in the form of a tiny fully grown man, with well-developed muscles and slight male-pattern baldness. Other than their size, their appearance hasn’t changed at all.
  55. Can only speak Enochian.
  56. Uncomfortably smooth.
  57. Ten feet tall.
  58. The size of an elephant.
  59. Never stops growing, and doesn’t die of old age.
  60. Sometimes accidentally moves from one point to another without passing through the intervening space.

Tuesday, February 5, 2019

Table of Random, and Likely Horrendous, Fluids.

Tuesday, January 29, 2019

d66^6 Terrible Demon Princes

So there's an insidious cult that's trying to bring about the end of the world, and your team of misfits is trying to stop them. As it goes.

But what horrible abomination are these cultists trying to summon?

Ramhedron the Many-headed Raj of Ramming
Hypnotically flashing version here.

Monday, January 28, 2019

The Sting Shop

The shop is run by an old, old man who has been old for as long as anyone can remember. They call him The Shopkeeper in the Woods. He loves mysteries, especially the mystery of what his magic items do, and he’ll encourage the players to buy the cheapest items.
What does he have in stock today?

Magic Shop by Veronika Firsova
In the generator above, the blacked out sections are a mystery, even to the old man himself. That's why they are discounted. If you highlight the text, then you can see what the item actually does.

I made a list. Then Type1 Ninja made another list, and included an excellent idea for the layout of the shop. Then I combined both lists and dumped them into my generator generator to output an automagic shop generator.

The dirt merchant. (A filthy alternative to potions.)

(Made using my button generator here.)


A dirt alchemist enchanting dirt.