Tuesday, July 17, 2018

OSR Class: Skeleton Wizard

You are NOT a necromancer, and quite frankly, you are tired of commoners mistaking you for one. You went to a chartered wizard college and are a respected member of the wizarding community. Sure, you wear a skull for a hat and have a bandoleer of bones and you cut people open and one of your mentors was a talking skeleton and ...


Your dear old academic advisor.


This is a wizarding school for Arnold K's GLOG system. The base details for the wizard class can be found here, and the spellcasting rules can be found here. (The short version is that spells are level-less, you spend Magic Dice to cast them. More MD spent means more powerful magic but also a higher risk of something going wrong.)

Monday, July 2, 2018

Use Jenga to Resolve Player-vs-player Combat

I'm serious. It's the best way. Doesn't matter what system or genre you're playing in. If two players want their characters to seriously fight, pull out the blocks.
Guma89

Monday, June 25, 2018

Map: Ice Age Sundaland

During the Last Glacial Maximum, the sea was significantly lower. For the most part, coastlines looked pretty much the same as today, but there were a few places where changing sea levels drastically changed the shape of the land.
Maximilian Dörrbecker via Wikipedia

Tuesday, June 5, 2018

GLOG Class: Arcane Inventor

"Any sufficiently advanced magic is indistinguishable from technology."
--Neil Gershenfield

The spirits called spells operate on theoretically analyzable principles.  Through careful observation you can replicate their effects.
You don't cast spells, you build gadgets! Instead of Magic Dice, your gadgets each have a Power Level. Instead of magical mishaps, your gadgets suffer mechanical failures.