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| Apologies to Zeb Cook |
Friday, July 20, 2018
Campaign Setting: Platescape: The Inner Planes of Flavor
Labels:
elements,
food,
Platescape,
setting,
worldbuilding
Tuesday, July 17, 2018
OSR Class: Skeleton Wizard
You are NOT a necromancer, and quite frankly, you are tired of commoners mistaking you for one. You went to a chartered wizard college and are a respected member of the wizarding community. Sure, you wear a skull for a hat and have a bandoleer of bones and you cut people open and one of your mentors was a talking skeleton and ...
This is a wizarding school for Arnold K's GLOG system. The base details for the wizard class can be found here, and the spellcasting rules can be found here. (The short version is that spells are level-less, you spend Magic Dice to cast them. More MD spent means more powerful magic but also a higher risk of something going wrong.)
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| Your dear old academic advisor. |
This is a wizarding school for Arnold K's GLOG system. The base details for the wizard class can be found here, and the spellcasting rules can be found here. (The short version is that spells are level-less, you spend Magic Dice to cast them. More MD spent means more powerful magic but also a higher risk of something going wrong.)
Monday, July 2, 2018
Use Jenga to Resolve Player-vs-player Combat
I'm serious. It's the best way. Doesn't matter what system or genre you're playing in. If two players want their characters to seriously fight, pull out the blocks.
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| Guma89 |
Monday, June 25, 2018
Map: Ice Age Sundaland
During the Last Glacial Maximum, the sea was significantly lower. For the most part, coastlines looked pretty much the same as today, but there were a few places where changing sea levels drastically changed the shape of the land.
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| Maximilian Dörrbecker via Wikipedia |
Tuesday, June 5, 2018
GLOG Class: Arcane Inventor
"Any sufficiently advanced magic is indistinguishable from technology."
--Neil Gershenfield
The spirits called spells operate on theoretically analyzable principles. Through careful observation you can replicate their effects.
You don't cast spells, you build gadgets! Instead of Magic Dice, your gadgets each have a Power Level. Instead of magical mishaps, your gadgets suffer mechanical failures.
--Neil Gershenfield
The spirits called spells operate on theoretically analyzable principles. Through careful observation you can replicate their effects.
You don't cast spells, you build gadgets! Instead of Magic Dice, your gadgets each have a Power Level. Instead of magical mishaps, your gadgets suffer mechanical failures.
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