Showing posts with label class. Show all posts
Showing posts with label class. Show all posts

Monday, August 6, 2018

OSR Class: Meat Mage


A few weeks ago, I wrote about a cosmology for a food-based version of the inner planes, and of course there has to be an Elemental Plate of Meats.

Then recently, I came across Chris Tamm's Xor setting, which has loads of excellent tables for a meat world. (Though it focuses more on the body horror stuff instead of the food stuff.) There's even a list of meat spells!

So here's a horrible meat wizard inspired by that list.

Original art by Sara Winters

(This is a wizarding school for Arnold K's GLOG system. The base details for the wizard class can be found here, and the spellcasting rules can be found here.)

Tuesday, July 17, 2018

OSR Class: Skeleton Wizard

You are NOT a necromancer, and quite frankly, you are tired of commoners mistaking you for one. You went to a chartered wizard college and are a respected member of the wizarding community. Sure, you wear a skull for a hat and have a bandoleer of bones and you cut people open and one of your mentors was a talking skeleton and ...


Your dear old academic advisor.


This is a wizarding school for Arnold K's GLOG system. The base details for the wizard class can be found here, and the spellcasting rules can be found here. (The short version is that spells are level-less, you spend Magic Dice to cast them. More MD spent means more powerful magic but also a higher risk of something going wrong.)

Tuesday, June 5, 2018

GLOG Class: Arcane Inventor

"Any sufficiently advanced magic is indistinguishable from technology."
--Neil Gershenfield

The spirits called spells operate on theoretically analyzable principles.  Through careful observation you can replicate their effects.
You don't cast spells, you build gadgets! Instead of Magic Dice, your gadgets each have a Power Level. Instead of magical mishaps, your gadgets suffer mechanical failures.