In many tabletop roleplaying games, the round of 6 seconds, and the space or square of 5 feet serve as basic units of measurement for game mechanics. Just for fun, let’s try to actually construct a system of measurements using these as our base units for time and distance.
The self-imposed rules of the exercise are as follows:
- Derived units are expressed simply in terms of base units. (Coherence)
- Larger or smaller units use a consistent exponential power (Though I’m not sticking to decimal).
- And if possible, the resulting system should feel psuedo-medieval, be intuitive to a 21st century American, and be useful for rules of thumb in a tabletop rpg.