Giant monsters that are also weather phenomena.
The basic mechanism I suggested in the previous post is to roll 2d6 each day, and move the titan to a neighboring hex when doubles are rolled. Here's a pair of titans brainstormed while thinking about twists to those rules.
Stampeding Winds
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| Donato Giancola |
: A herd of charging ethereal stallions precipitating from the air. Clouds run through the sky, and smaller instantiations charge along the ground. Windward, the air speeds up, forming into visible near-tangible wind-creatures, and then slowly dissipate as they approach the leeward edge of the hex.
Behavior / Desires
: Wants to run. Wants to be free. Wants mortal creatures to charge alongside it without end.
- The smaller manifestations of the Stampede can be captured and used as a magical power source. Poacher-wizards try to do this with elaborate steel wind-traps. But it's dangerous work, as the winds speed up to impossible levels to batter down walls wherever a member of the herd gets trapped.
- Wind-dependent ecosystems of whirlibirds, tumbletrees, and lumbering strandbeests.
- Homes or even entire castles tumbling through the air.
- An encounter with an instance of the Stampeding Winds. If it likes you, there's a chance it will bless you with tailwinds for the rest of the day. Party travels twice as fast until the next time they sleep.
- Travelers hitching a ride on the winds
- Two blokes calmly rowing along in an airborne canoe.
- A gang of witches racing along on suped-up broomsticks.
- A village of people, rapidly evacuated, carrying as many possessions as they could grab from their now-destroyed homes.
- Bandits in a balloon with long hooks and nets, snatching up possessions that people left behind.
- 140-years-old woman, hunched over with age, slowly walking with the wind. Hasn't stopped or slept for the past 50 years. Barely kept alive by the sustaining force of the titanic winds.
- A whale which beached itself and just kept going.
The Ponderous Ox
: A massive buffalo, with fur like boulders and horns like mountains. Always faintly visible, far off in the distance, behind the next hill, shaded by the mists. You can always approach the titan, but can never reach it.
Behavior / Desires
: No one has ever seen it move, or do much of anything at all but slowly breathe titanic breathes. (But surely it must move, for how else can it travel from hex to hex?)
- Void monk meditating on a hilltop. No, they haven't been following the titan. They've been here in this spot as long as they can remember. The titan hasn't moved in all that time, they say.
- Small towns that don't exist, fiercely aggressive towards outsiders.
- Strange pillars, can be hacked apart (may trigger localized earthquakes) and sold to wizards to make immovable rods.
- Empty cabins, with a warm hearth and hot soup inside. If you sleep in the soft beds inside, you'll wake up on cold ground outside, weeks later, the titan having moved on.
- Incomprehensible alien geometries slipping through the gaps between moments in time. Probably nothing to worry about.












