Too late for Halloween, and just in time to be late for Day of the Dead. Click here for the download link. I'll be back again next year with even more skeletons.
Sunday, November 3, 2019
Skeleton Post 2019
It's a bestiary with over 300 skeleton variants. 42 pages long.
Too late for Halloween, and just in time to be late for Day of the Dead. Click here for the download link. I'll be back again next year with even more skeletons.
Too late for Halloween, and just in time to be late for Day of the Dead. Click here for the download link. I'll be back again next year with even more skeletons.
Labels:
creatures,
GLOG,
Moonhop,
pointless finnangling,
Skeleton Island,
table
Wednesday, October 9, 2019
Magical School Castle Map Generator
This is a Random Castle Generator based on this post at Renaissance Woodsman.
A preview is shown below. Right click on the map and select "View Image" or "Save Image As", Depending on the browser. Clicking on the image will download it, but only in some browsers.
Check this box to toggle the Emoji Icons. Check this box to toggle the Trump-suit.Click here to expand a static image of the above. If you can't save the above, this might work.
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Saturday, September 28, 2019
Wizard Pets! Eight Delightful Magically Engineered Creatures to Help Make Your Wizarding Tower feel like A Wizarding Home.
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| The Whole Menagerie. Wizard Shown for Scale. |
Labels:
Adopt one today!,
creatures,
GLOG,
spells,
wizard
Wednesday, September 18, 2019
Nonsense Magic Item Generator
I added a bunch of extra effects to the magic item generator here. It ended up a lot less coherent, but it's still functional if you assume the magic items it's generating are all rejects found in a dumpster. Generate Items by clicking the following buttons:
Tuesday, April 23, 2019
Variants for GLOG mishaps and Dooms.
Here's a primer to GLOG wizard stuff if you have no idea what I'm babbling on about.
One of the things GLOG magic has going for it is the tension associated with powerful spells. You can always add more juice to a spell, but it drastically increases the risk of [bad thing] or [very bad thing] happening.
The standard way it works is that doubles give you a random 'mishap', while triples give you a predetermined 'doom'. Your mishaps and your dooms are tied to your school of wizardry.
But I want to simplify and generalize that system to make it compatible with classless play ala Knave or Into the Odd. Type1Ninja's excellent ruleset here is what I've been using. It make two changes. Firstly, there is a single class-agnostic mishaps/doom table. Secondly, the trigger mechanism is changed from matching die faces to simply checking for a 6, with a secondary stat which ticks down over time to make dooms more likely. It's good! But it doesn't quite make my soul sing.
Here are a few untested spitball mechanisms along the same lines.
One of the things GLOG magic has going for it is the tension associated with powerful spells. You can always add more juice to a spell, but it drastically increases the risk of [bad thing] or [very bad thing] happening.
The standard way it works is that doubles give you a random 'mishap', while triples give you a predetermined 'doom'. Your mishaps and your dooms are tied to your school of wizardry.
But I want to simplify and generalize that system to make it compatible with classless play ala Knave or Into the Odd. Type1Ninja's excellent ruleset here is what I've been using. It make two changes. Firstly, there is a single class-agnostic mishaps/doom table. Secondly, the trigger mechanism is changed from matching die faces to simply checking for a 6, with a secondary stat which ticks down over time to make dooms more likely. It's good! But it doesn't quite make my soul sing.
Here are a few untested spitball mechanisms along the same lines.
Wednesday, April 3, 2019
Weird Little Coffeestain Island
You come across a corpse covered in jewelry and ornate armor. Clutched in its hands is a tattered piece of coffee-stained paper.
Completely unrelated, here's a map of Big Pig Island:
Completely unrelated, here's a map of Big Pig Island:
Saturday, February 23, 2019
The Pominomicon! A Tiny Tome of Magical Fruits
This is a small collection of magical items for use in tabletop rpgs. It was designed for Chris McDowell's Into the Odd, but the file is very rules-light, and should be able to be introduced to any game with minimal trouble.
Files
Pominomicon_Pocketmod_Fancy.pdf - For printing and folding into a tiny little booklet.Pominomicon_Pocketmod_Simple.pdf - For printing if you want to save ink.
Pominomicon_Fancy.pdf - For viewing on a screen.
Pominomicon_Simple.pdf - For viewing on a screen if you are... short on colored pixels?
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